Thursday, August 19, 2010

Sequence #13's setup

After a few days break of animating, i managed to begin my next sequence's setup.  I had to remove everything from my stopmo room because my set required heavy modifications.  In this sequence, there's a 180 degrees camera movement (almost 180 degrees).  It took my a while before achieving what i wanted.  Many ajustments where done but i think i'm on the right way.

Here's what it looks like so far

I think i'll use the rail to support my character for the 3 or 4 running steps he does at the beginning of the sequence and also for the jump through the wall (before we see the interior part).  For the landing and the roll, i'm not sure yet but i think i'll use a little movable support that will stand inside the building on the floor.  The rail will be use for the last part when he's "flying" toward the camera.

The camera support is fix with a screw on the desk, directly below the wall (he passes throught) which is the center of all the sequence point of view.  The camera will be fix on that support.


One of the stopmotion important things to remember is to "tape down everything" in order to avoid anything to move while shooting.  So i put a lot of screws on every pieces of the frame of the set.

What you see on the picture is the street and the floor of the inside of the building.  I need to paint it and to build the front and one of the side wall.  I need to place the buildings i have already used on the others sequences to finish the alley side of the set.

Edit : 22-08-2010

- The alley set side is almost completed.

- The side wall and the floor of the interior part of the new building are done

- Some parts of the lightning are done

Edit : 30-08-2010

Here's some new setup's pictures

Measurement marks for the camera (rotating axis)

The interior's part of the new building

The wooden wall and the broken one

Some test shots


Things to do :

- The front wall is in progress done 25-08-10
- 2 windows and the hole in the front wall done 26-08-10
- Fixing the front wall on the set done 29-08-10
- Clouds on the alley side of the set could be required done 29-08-10
- Measurement marks for the camera (rotating axis) done 30-08-10
- Add a roof top for the building (to block the light) done 01-09-10
- Polishing the lightning done 01-09-10 
- Built a character support done 01-09-10
- Measurement marks for the first part on the character support rig (running steps and the jump) done 01-09-10
- I need to modify setup so i can add at least 10 frames at the beginning of the sequence done 01-09-10 

Wednesday, August 11, 2010

Sequences #10-11-12 are done

I managed to finish these 3 sequences.  I may modify them in the final version.  I'm not sure if i could improve the bouncing effect in the #11 "Incoming" sequence.  I've tried several different settings but this one satisfy me for the moment.

Here's what it looks like

The next one will be the "Somersault".  I'm not sure what i'll use to support the character for the rolling movement after the he jump through the window.  I have some ideas but some tests are requiered.  I also need to build a wall for the scene (the one he passes through).  The lightning should be difficult too because there's light outside and darkness inside the building.  The circular camera movement also need to be built.  As you can see, there's a lot to do before beginning the shooting and the animating part won't be easy.  Just to add some difficulty, this is a 6 seconds sequence (approx. 144 pictures had to be taken twice). 

I'll post pictures of the setup when it will be ready.

Saturday, August 7, 2010

"Incoming" #11 and "Alley II" #12 pictures

Sequence #10 and #12 are done.  I want to do #11 before uploading them.  They are so short that they aren't really nice to see alone.

Here's a picture of what sequence #11 "Incoming" will look like

In this sequence, the camera is moving forward.  We see the enemy in the eye of the hero running toward him.  I will shake the image in post production.  I use the same camera setup (without the hinge) that i've used for "Alley I".

Here's pictures of the setup for sequence #11 "Incoming"


A picture of sequence #12 "Alley II"

It looks like the "Alley I" sequence, but the camera isn't moving.  The character is still moving forward and do a 90 degrees turn on his right after he see the enemy in the "Incoming" sequence.

Monday, August 2, 2010

Alley I sequence #10's setup

I'm currently working on the sequence #10.  The camera is directly in front of the character and it goes back at the same speed as the character goes forward.  We only see the upper part of the character so i fix him on a hinge that i'll move up and down.  This way, no wire removal will be needed... :)

The camera and character support will slide backward 1 cm by frame.

Here's a picture's test.