Friday, April 30, 2010

0:28 - 0:31

Beside finishing my set, i'm preparing myself to shoot my first sequence. It's the one that starts at 0:28 and end at 0:31. The character is running down an alley and the camera shoots him in a pan movement.

It's a very technical shot cause the character is moving a lot and the camera too. Each frame must be shot twice. One picture with the character on the set and another one with just the set. I have to do that 'cause in post production, i'll have to remove the metal rod that support the soldier with a picture editing software. In a few days, i'll post some examples.

I estimate this sequence to be 72 frames long (24 frames per seconds).

Here's a test i've done in november 2009 with a green screen.
It should look like that but instead of a green screen, i'll use my street set.

Thursday, April 29, 2010

The inspiration

Here's the Gears of war's trailer i plan to remake in stopmotion.

Some stuff about the making of the set

Here's some of my wooden windows in the production process.



For the street lights, i used a small rubber pipe.  In order to shape it, i used a metal wire twisted with a drill and pushed it inside with the leds wires.  Then painted it.


Wednesday, April 21, 2010

I'm currently working on :

-my scale model street set (sky, clouds, another building)
-the lightning (beside street lights)
-my character's support (rail)
-my camera support (rotation axis)

I plan to do some animation tests in the next month.
(finding the perfect running cycle)

My main protagonist

It's a Stikfas toy. All joints are ball/socket and offer exceptional poseability, interchangeability, and articulation. I wanted to find a character that got all these features so i don't have to build one by myself. It is 3" tall and totally baddass !



My handmade 1/24 scale set so far

Tests with street lights (LED)

(Above) With and without street lights




This picture is a little grainy due to ISO at 100 (maybe 150). Exposition at 15 sec. Need some external lightning beside street lights.