I just tried a first sketch on paper with the monster i have to build up for my last sequences. It's called a "Corpser" in the Gears of War's world. It looks like a giant spider. I was lucky enough to find someone (< Profess >) on the Epicgames forum to send me some pictures of it from the game, with a human standing on his side.
The point was to be able to build it with the proper scale, comparing it to my character that is 3 inches tall. After some arithmetics, the results was that it needs to be 21 inches tall by 15 inches wide (without it's legs). Kindda big... I need to say that from begining of my project, the idea was to put everything on the same scale (1:24).
I didn't draw the eight legs on this paper sketch. They fit in the six holes that you can see and two more comes from the sides. In this position, the creature is leaning a bit forward. The head isn't big enough by the way, and the point here was not to do a great drawing, but to get familiar with the proportions of each body parts. I'm kindda shy to show this after digging all the afternoon Jeff Lafferty's blog :)
I wasn't really sure that it's was a good idea to build it with Super Sculpty anymore... Super Sculpty allows the creation of tiny details, but with a beast of this size, it would have had to heavy legs to animate them properly. It would have also required too much material and would have end up too expensive. My wife was joking when i told her about my problem, when she told me that i could use "papier mache" to built it... It's not a very bad idea, but i don't think it would have fit very well with the all the other kind of materials i've use so far. I also need to say that i only need this puppet in two sequences that are two and four seconds long, so i don't want it to be too expensive and too complicated to build.
I'm now more into the idea to sculpt it smaller, maybe at 6-8 inches high, with Super Sculpty and use clay for the joints. For the armature, i'll use twisted wires. Even if i'm not very comfortable with the idea, i'll shoot the sequence that includes both the beast and the character on two differents layers and combine them in post-production. I'll probably use a green screen for that.
I'm now more into the idea to sculpt it smaller, maybe at 6-8 inches high, with Super Sculpty and use clay for the joints. For the armature, i'll use twisted wires. Even if i'm not very comfortable with the idea, i'll shoot the sequence that includes both the beast and the character on two differents layers and combine them in post-production. I'll probably use a green screen for that.
The final sculpt should look like that.
Putting LED lights inside the skull would be very nice, but i think that's a big challenge enough even if there isn't, so i'll probably pass on that.