Monday, October 4, 2010

Gamma problem ?

I really needs more feedbacks about this sequence since some love it as it is and other doesn't even see the character rolling. The room is supposed to be very dark, but the character's actions needs to be seen. I want it so we "think" that the only light comes from the windows and from the hole. The character goes in total darkness. In fact, there's a bit of light coming from the sides. I can play with the gamma, but the lightning ambience suffers a lot when i plays with it. I did another video with more gamma.

Which one do you prefer ?





If you can tell that the character is rolling on the darker one, it's what i wanted.

Thanks to share your opinion.

Saturday, October 2, 2010

Sequence #6 (0:22 - 0:27) is done !

The last running sequence is done, at last... This took me a lot of time to shoot and the editing was very long and painful. There were a lot of rig shadows to clear in post production. The camera movement is shaking a little, because i worked with a 2" x 4" wood piece as a rail. I though that i could arrange that in post production, but finally i couldn't really reduce that shaking effect. The next project will be done with improved metal rails.

Here it is



The next sequence will be the first one to be shown at the beginning of the final video. It's just a camera movement without any character animation. The camera is starting with a look at the sky at 180 deg and its getting slowly down to 90 deg. Should be easy (i hope so). I need to craft a sky (a lot of clouds), adjust the setup, the lightning and to build a swivel camera holder (with measurement marks). There's a sunset in this sequence and i have some ideas on how to do that, but i'm not sure yet. I'll may use a tungsten light. Some test will be required.

Sunday, September 19, 2010

New logo and "Exploration" sequence's picture

I didn't want to use the Gears of war logo in my movie so i did mine.  I wasn't sure for a title, but i made of my mind with "Toys of War".  It keeps the sound of the original one and it's fit with my project.  I was looking for a Stikfas skull and asked Errol (Eelumir) to take pictures of the one he own.  It comes from a zombie Stikfas toy.  I also used the Gears of war's font created by Tracerthong.  I did it yesterday's evening while finishing my "Exploration" sequence's set.


This morning i went in town to buy a 3/4'' x 48'' wood stick for my rig and i bought an angel ornament that fit perfectly with my sequence (i cut it's head off).  My first idea was to use a Lego figure's head, but i wasn't really satisfied with the results after painting it in white.  I did the statue's head falling movement this afternoon and twenty pictures of the running part.  I should continue that tomorrow.

Here's a pictures of the beginning of the sequence.


Edit : I've put the beginning of this sequence to the garbage can.  It's too hard working with soil.  I did it again with styrofoam scuplted and painted.  The look won't be that good, but at least, it won't move randomly everytimes i touch the set.