Wednesday, August 11, 2010

Sequences #10-11-12 are done

I managed to finish these 3 sequences.  I may modify them in the final version.  I'm not sure if i could improve the bouncing effect in the #11 "Incoming" sequence.  I've tried several different settings but this one satisfy me for the moment.

Here's what it looks like


The next one will be the "Somersault".  I'm not sure what i'll use to support the character for the rolling movement after the he jump through the window.  I have some ideas but some tests are requiered.  I also need to build a wall for the scene (the one he passes through).  The lightning should be difficult too because there's light outside and darkness inside the building.  The circular camera movement also need to be built.  As you can see, there's a lot to do before beginning the shooting and the animating part won't be easy.  Just to add some difficulty, this is a 6 seconds sequence (approx. 144 pictures had to be taken twice). 

I'll post pictures of the setup when it will be ready.

Saturday, August 7, 2010

"Incoming" #11 and "Alley II" #12 pictures

Sequence #10 and #12 are done.  I want to do #11 before uploading them.  They are so short that they aren't really nice to see alone.

Here's a picture of what sequence #11 "Incoming" will look like


In this sequence, the camera is moving forward.  We see the enemy in the eye of the hero running toward him.  I will shake the image in post production.  I use the same camera setup (without the hinge) that i've used for "Alley I".

Here's pictures of the setup for sequence #11 "Incoming"


 

A picture of sequence #12 "Alley II"


It looks like the "Alley I" sequence, but the camera isn't moving.  The character is still moving forward and do a 90 degrees turn on his right after he see the enemy in the "Incoming" sequence.

Monday, August 2, 2010

Alley I sequence #10's setup

I'm currently working on the sequence #10.  The camera is directly in front of the character and it goes back at the same speed as the character goes forward.  We only see the upper part of the character so i fix him on a hinge that i'll move up and down.  This way, no wire removal will be needed... :)


The camera and character support will slide backward 1 cm by frame.


Here's a picture's test.